Bosses, SI & Zombies

What has changed?
There are now 3 different Tanks, Jockeys, and Spitters. Zombies have randomized damage output values and attack rates and all special infected have some kind of randomizers applied to them at spawn. Some other changes will be obvious such as the increased lunge range of the hunter and the way chargers roll players rather knocking them into the air.

Tanks
There are 3 new tanks: The Hulk, The Altertank, and The Formidable. Each tank now spawns with a small chance of being able to extinguish itself if set on fire. They all have a large sum of convars that are randomized the main difference here being The Altertank which gets the largest range per randomized convar meaning they can be very strong or quite weak, it is the most randomized tank. The Hulk tank has a preference for melee and The Formidable a preference for throwing rocks. Each tank can be identified by its color.

Jockeys
There are 3 new jockeys: The Control Jockey, Damage Jockey and Alterjockey. Control Jockey does less damage but takes almost complete control of the player, Damage Jockey does the most damage but has little control over the player and the Alterjockey gets the largest range per randomized convar meaning they can have high control and damage, low control and little damage or somewhere in between. Each jockey can be identified by its color.

Spitters
There are technically 3 new Spitters, they are however still a work in progress. The types are The Glow Spitter, Vile Spitter and Scratchy. The Glow Spitter spits longest range, The Vile spitter may end up with more damaging spit, Scratchy is a close ranged spitter with a damaging melee. Each spitter can be identified by its color.

All the or Special Infected
The other Special Infected do not have variation since they can not be colored. They are different from the standard version of themselves. They all have randomized healths and are still a work in progress.

Zombies
Zombies now have changing attacks. Each zombie hit to the player will have a randomized value for damage, attack speed and player slow. They can combine to be worse than the standard attack or a lot better. Zombies receive randomized adjustments to non headshots based on difficulty and tier. Sometimes a shot will do full normal damage to a zombie even in expert difficulty and other times less. Its a randomized system that makes each zombie seem different from the last.