The Map Entities Extensions

Rebuilding the Zombie Apocalypse
The Map component of The Alternate Difficulties mod is the visual element of the mod. Overall, its an edit to the original maps of Left 4 Dead 1 & 2. It reuses models, particle fx, sounds, music & other fx to further build on the atmosphere created by original map designers. It also attempts to added a deeper sense of chaos to the Left 4 Dead universe.

Some of the ideas that have gone into this mod have been:
 * Using hazards. In an abandoned world hazards would grow exponentially so use this to build a sense of lawlessness. Hazards -> Chaos -> Apocalypse.
 * Mess things up but keep things tidy. An apocalypse might be a messy place but you still have to remember not to obstruct the player in the map design sense. When thing get really messy, keep the apocalypse over there.
 * Reuse of assets. Left 4 Dead 2 comes with a lot of awesome assets that can be reused in lots of different ways. Finding ways to randomize them is the current focus of this mod.
 * Balance areas out. Trying to keep areas equally busy with assets so you don't go from a complex scene to an empty area.
 * Experimentation and test play. This mod has gone through a lot of iterations and sometimes the only way you can work out how to best use an asset is to spam them on a map, play it, and try to identify which one looks the most naturally fitting to the world. Finding that balance between standing out and merging in invisibly has been one of the constants behind this mod.